Review: Song of Horror Complete Edition
song of Horror is a 5-episode survival horror game by the indie spanish studio apartment Protocol Games that started its episodic gamble in October of 2019 and finally concluding in May of 2020. now that all five parts have arrived, we can take a expect at the have as a unharmed and see how it fares in nowadays ’ mho landscape of survival repugnance games. song of Horror is touted to be evocative of classic 3rd person horror games, with a fixed-camera perspective and exploration and puzzle-solving elements. All these ingredients made it very intriguing to tackle and see how well it captured the heart of those older games .
First off, Song of Horror is a aggregate of influences from across the circuit board and as a consequence, this makes it a fairly complex and reasonably confuse crippled overall. unfortunately, many of these influences don ’ triiodothyronine work well with others nor have they aged very well over time. This unplug leaves the plot find like it has very little originality to offer ; there are many blatant references to other horror games sprinkled throughout, some old and some newfangled, but identical few of them actually feel apt or actually add anything to the game early than a distraction. They feel placed in the crippled to make players think “ Oh, I know that thing ! ” preferably than being meaningful of having any substance to them .
One of sung of Horror ‘ mho biggest influences is the Alone in the Dark series, featuring creepy locations and a fairly bathetic floor about the intellectual worldly concern running into the paranormal through some antique artifact. For the most partially, the influences it pulls from AITD are quite adept .
The Alone in the Dark-inspired visuals and environments are credibly the best part of the game. Many of the settings are unique and atmospheric, with creepy fiddling details sprinkled throughout. There ’ sulfur besides a bunch of diverseness in the types of places you ’ ll research — from ancient churches and graveyards to universities, mansions, and apartment buildings. The creature/enemy designs are besides well-done and change phase many times throughout the course of the game. Encounters with enemies never fail to inspire fear .
The voice act is generally slightly absurd, but not in a playfulness way, like many classic survival horror games. here, it ends up feeling unevenly mix and unprofessionally recorded, making closely every line of negotiation reasonably awkward. however, the music and phone effects are well done, making most scenes feel tense and the scares rather effective overall. It ’ s when you start mixing in many of the early gameplay elements where things in truth start to fall apart in Protocol Games ’ title .
song of Horror features a very heavy focus on puzzle-solving, but the type of puzzles are lifted more from erstwhile point-and-click adventure games than anything else. Many of the puzzles end up being far besides complex and obtuse for their own good, and the clues on how to solve them are often hard to find. They ’ re normally buried in objectionable, cryptic documents that scantily give you any idea of how things fit together. The eye for small details in the text and the room some of the clues are hidden is much quite clever and helpful, but other times the clues are more of a job to uncover and don ’ thymine put up much use in discovery. Most of the puzzles become an annoyance sequence of trial-and-error and are not very meet by the fourth dimension you actually figure out the solution. It seems some people are in truth into these kinds of puzzles, but they ’ re a huge detriment to the pace and the overall feel of the plot in my public opinion .
In addition to the puzzles being a job, there are besides several elements that can randomly causal agent you to die. These come in the mannequin of encounters with the chief enemy, a violence called The Presence, which can show up at any fourth dimension or anywhere, varying constantly and purportedly adapting to your play expressive style. Though I never found any substantial testify of it adapting, it is true that the enemy shows up identical randomly, sometimes when you ’ re trying to open a door and sometimes when you ’ re barely grabbing an detail you need .
unfortunately, these encounters typically result in instant death ( if you fail the annoying QTE it throws at you ). sometimes the game doesn ’ t even give you the gamble to do a QTE at all, again resulting in moment death. You ’ re much punished simply for “ not being careful enough ” when the game doesn ’ thyroxine give you any indication of what that actually means or what might be causing you to die .
As if all that wasn ’ triiodothyronine badly enough, one of the main mechanics of the game is perma-death, where any time you die, the character is dead for the rest of the episode and you have to choose from one of the other three characters available. After all four characters in that episode are gone, you ’ re required to start the episode over again. This makes the constant foe encounters that much more annoy and boring after a short time .
These elements, combined with the objectionable puzzles, makes for a reasonably bad experience if you have the game set on the convention difficulty. On that setting, The Presence will show up every few minutes, even if you ’ re precisely standing in a room trying to figure out a puzzle. It constantly interrupts exploration or discovery of what you ’ re supposed to do, shoving quick-time events in your side that can result in death.
You can turn the trouble down for a much less annoy have where the encounters are less frequent, and you have the choice to retry from the latest checkpoint alternatively of the perma-death machinist ruining your progress, but Song of Horror tries to talk you out of changing the difficulty, stating that the plot “ is meant to be played ” on the highest difficulty .
Each episode in Song of Horror runs about 1.5 to 3 hours long. Although, some episodes run on the longer side because of how punch-drunk and obtuse most of the puzzles are. There ’ second short guidance given with puzzles and enemies constantly interrupt your advance with excessive QTE encounters. I grew reasonably tired of the bet on ’ south crawling progress and puzzles by the time I got to the second base episode, and it merely got worse from there. I had to about force myself to finish the last two episodes and felt like Song of Horror had long overstayed its welcome by sequence 4. I ’ ve seen many positive reviews for the game on versatile platforms, but most of them were coming from when only a few of the episodes were released, and I understand now how that would greatly influence the enjoyment of the plot if you ’ re only playing a separate of it .
The developers of Song of Horror suggest using a accountant for the best experience, but the controls are pretty janky ( at well ). The characters respond sluggishly to inputs, you need to very specifically angle your character and your flashlight to interact with most objects, QTE sequences are annoying to play, and the menu are besides inert and needlessly challenging to navigate .
optimization, in general, is not the game ’ s potent suit. I encountered many little bugs throughout, some leading to full crashes. I found the game ’ s performance to be rather sluggish overall, with long load times and framerates normally chugging along reasonably low, despite having a rather powerful personal computer and graphics card to handle it .
I actually wanted to like Song of Horror, as it does have a certain charm about it with some actually promise ideas hera and there, but it appeared to actively try to stop me at about every turn. even if some of the elements were done well, the overall software fails to come together cohesively. The abrupt and rushed ending lone served to solidify this, making the game feel very confuse about what it wanted to say from the begin .
sung of Horror misses the sign far excessively often to be enjoyable and has excessively many major issues to be a recommendation from me. You can check it out yourself if you ’ re truly despairing for another fixed-camera indie repugnance title, but there are many alternatives out there that are more deserve of your prison term and money .
( 4.5 / 10)
trust on Horror Review Score Guide
A Steam review code was provided by the publisher .